As the Spring Semester came to a close, the last thing that needed to happen was the Big Reveal! That’s right…who won? Well, our instructor Matt decided to keep us in anticipation for quite sometime. Until…
May 10th, 2017 – 2nd Annual LLCC Video Game Design Tournament Awards
There were 3 awards (6 total between DAP-120 & DAP-220) between both classes: Best Overall, Best Concept, & Best Experience. While all students form both the DAP-120 & DAP-220 received gifts, winning team members in each category were to allowed to choose a prize from a group of items ranging from iPad Minis to wireless computer mice.
2017 LLCC Video Game Design Tournament Awards Ceremony
I’m happy to report Dark Waters took home the first prize of the night, winning Best Overall Game (DAP-120). Needlesstosay, we were very happy at the outcome! Nothing more satisfying for an artist/designer/developer (you know, us creative types) to receive accolades for our work & dedication. I by no means thought we had it in the bag. There were so many great games by both the DAP-120 & DAP-220 classes. Our instructor would highly agree the bar DEFINITELY got raised this year in both classes. I can only imagine what next year and the years to come will bring to the tournament.
So where do things go from here? Well, that’s a very good question! We have seen & heard from many asking us whether we will be making Dark Waters available on Apple’s App Store. The answer is: Yes. When will it be available is unknown at this time. Our team plans to sit down in the near future to hash out the details. We may be looking at a turnaround time of 3-6 months but may be delayed up to a year (depending on other commitments of the team members). As soon as I know more, I will make sure to get something out there.
I guess as far as what else…well, that’s all HUSH HUSH at the moment. Potentially big things are in the works but unfortunately I am unable to divulge any information at this time. Stay tuned!
Before we knew it, Game Day (Tournament) was upon us! I can’t speak for my team members but as for me, I had mixed feelings on the “morning of”. There was a sense of excitement and anticipation of friends, family, colleagues, and strangers trying out our game for the first time; a bit of nervousness to uncertainty (i.e. what kind of response would we get to our game and what kind of competition were we up against); a sense of relief that the production phase of our project was complete and the easy part was upon us; and ultimately that all the things we had planned over the past few weeks were now coming to a close…and the end was near.
Mind you, I’m a closet introvert (like many nerds) so being at the center of attention (& in large groups) is not the most comfortable thing for me but I do derive some pleasure out of it. 🙂
Brenda and Cecily arrived on campus early to make sure we had enough time to arrange our table decorations while I raced to the other side of town to pick up our table banner and hurried back.
Before we knew it our table was assembled, iPads charged and ready-to-go, Dark Waters shirts adorned, and Cecily’s husband Jason in costume playing the Pirate. Even before the Tournament started, we had students wanting to play.
In the Commons, Matt made a few announcements to the teams and the crowd. With the assistance of last year’s Winning Team, they cut the Ceremony Ribbon and away it went! We had an excellent attendance by not only students, faculty, administration, and staff but also the community as well.
As you can see, we weren’t the only ones to go “all out” on their game presentation!
We also had local media in attendance as well: LLCC’s Public Relations & Marketing Department, State-Journal Register, NewsChannel 20, and Fox News. Of course, in this day and age, there were numerous cellphone pictures, videos, and live-streaming going on as well.
Career-driven LLCC teams compete to make best video game
By Jason Nevel, Staff Writer – SJ-R.com
Posted Apr 27, 2017 at 5:47 PM
Updated Apr 28, 2017 at 6:39 AM
Fernand Nogues couldn’t put down the iPad Thursday once he started playing “Clumsy Professor,” a video game created by Lincoln Land Community College students.
Nogues, a student at LLCC, tapped the screen and stared intently as his character jumped over oncoming tentacles and collected coins.
“It’s addictive,” he said. “It’s a fun, mind-focusing game.”
Nogues was one of dozens of students who stopped in the commons area Thursday morning for Lincoln Land’s second annual Video Game Design Tournament.
Lincoln Land professor Matt Shaver said 43 students from the school’s entry- and advanced-level video game design courses formed 16 teams who each designed a game that can be played on an iPad.
Thursday’s event was open to the public, so anyone could stop by, play and vote for the best game, most innovative game and most enjoyable game. The winners will be announced Monday.
“The video-game industry is growing by leaps and bounds and is now a multibillion-dollar industry,” Shaver said.
“We want to give our students the best avenue for starting here and either moving into an apprenticeship at a game-design firm, or if they want to move on to finish off their bachelor’s at another location.”
Career-driven LLCC teams compete to make best video game Shaver said each team spent 12 to 14 weeks designing the games, starting with developing a concept and storyboard. The students then developed the games from scratch, designing the look of characters, as well as both visual and sound elements.
While the students are developing the games, they also learn invaluable skills along the way, Shaver said.
“Academically, these students work in teams, so they have to learn teamwork skills, communication skills and have trust and integrity within their team,” he said. “There is also a lot of critical thinking that goes into the scripting and programming.”
Lincoln Land sophomore Ryan Shereda and his team developed a game called “String Theory,” where players navigate a cat through a maze and collect balls of strings along the way.
The idea popped into his head at 3 a.m. one morning, Shereda said.
“I thought, ‘This is crazy enough to work,’” he said.
Working with his classmates to design a video game was a great experience, Shereda said. After Lincoln Land, he plans to pursue a four-year degree in video game design.
“There is something about taking nothing and then throwing stuff at it until it works, refining it and then seeing something entertaining come of it,” he said.
Blaine Melton, a sophomore at LLCC, said taking the course reaffirmed his desire to pursue video game design as a career.
His team’s game was called “Climb,” where players jump up platforms and try to avoid hitting rocks and being shot by enemies.
“I was wanting to go into game design before I took the class, and now I realize it’s definitely something I want to do,” Melton said.
Even though it was only a half-day event, after it was all over…I was spent. It was really incredible to see and feel all the enthusiasm on the student developers, the positive responses from the event’s attendees, the colorful displays from each table, the media coverage, the support from the campus, and the attendance (especially considering it was during the day when many people are working).
As I’ve said before (and I’m sure I’ll say again), it was an experience I’ll never forget…and I’m so glad my wife Brenda got to share it with me. Taking this class has been given me a whole new insight on game design AS WELL AS an opportunity to meet some really great people (especially you CECILY! :-D). Looking forward to what the future may bring.
Now the hard part. Waiting for the Awards Ceremony. *ugh*